During this module students will work individually and in groups to learn to create content using a range of industry-standard digital tools and media. During the first half of the semester, students will be introduced to a range of tools/media for the creation of image, audio, video and interactive technologies/platforms (eg: Unity, Twine, or the BBC’s StoryFormer). During the second half of the semester, students will work in groups or individually to a brief, provided either by an external organisation or the University on a content-creation project, selecting and applying tools/technologies/platform(s) appropriate to that project.
Learning Outcomes
By the end of the module students should be able to:
identify and understand the affordances and limitations of the tools/apps/platforms used to create a range of different digital assets;
interpret, ask appropriate clarifying questions about and – where appropriate – negotiate changes to a creative brief;
apply a minimum of 2 tools/apps/platforms to create useable digital assets, and deliver them in a timely and professional manner.
Assessment
36188-10 : Discovering Creative Practice A : Coursework (25%)
36188-11 : Discovering Creative Practice B : Coursework (75%)
Assessment Methods & Exceptions
The assessment for modules 36236 and 36188 is linked.
Component part 1 (equivalent to 1000 words in total, 25% of Discovering Creative Practice A+ B combined)
• a digital capabilities self-assessment (equivalent to 250 words)
• 750 word reflexive account
[Normally in semester 1]
Component part 2 (equivalent to 3000 words, 75% of Discovering Creative Practice A+B combined)
• A project portfolio of digital assets equivalent to 2,500 words.