Programme And Module Handbook
 
Course Details in 2026/27 Session


If you find any data displayed on this website that should be amended, please contact the Curriculum Management Team.

Module Title LH Interactivity: The Theory and Practice of Getting Stuck In
SchoolEng, Drama, & Creative Studies
Department English Literature
Module Code 09 37899
Module Lead Dr Rosie Graham
Level Honours Level
Credits 20
Semester Semester 1
Pre-requisites
Co-requisites
Restrictions None
Exclusions
Description This module asks students to get stuck in. Students will explore a variety of media including books, films, non-fiction, theatre, roleplaying, and games and that require their readers and players to shape the meaning of each text through active engagement.
Students will study a range of interactive texts, a variety of theories and contexts with which to understand them, and learn how to make interactive texts yourself across a range of mediums. The kinds of texts studied might include the videogames of Sam Barlow, interactive fiction of Anna Anthropy, playable documentaries such as Out For Delivery, and creative journalism such as Amira Hanafi’s “A dictionary of the revolution.” In addition, students will take part in practical workshops and learn the skills needed to create their own interactive experiences, which will inform their academic understanding of these wide-ranging forms. Students will be taught how to use a range of simple software, such as Twine, an easy to use open-source tool for telling interactive, nonlinear stories. These sessions will culminate in the creation of a portfolio project for assessment, which will include a piece of interactive content, such as a non-linear short story, an interactive short film, a piece of theatre, videogame, boardgame, playable nonfiction, or other kinds of content related to a particular week of the module. Q
Learning Outcomes By the end of the module students should be able to:
  • Demonstrate an understanding of interactive texts in a range of mediums.
  • Demonstrate a nuanced awareness of the theoretical and critical discourse surrounding interactivity.
  • Produce a creative work that relies upon basic skills of creating interactive texts, as appropriate to its form.
  • Explore how the creative work produced for the portfolio relates to the wider academic discourse of interactivity studies.
Assessment 37899-01 : Portfolio 10 mins or Performance : Coursework (100%)
Assessment Methods & Exceptions Assessment: (100%) Portfolio, including at least 10 minutes of interactive content or performance.
Reassessment: 100%) Portfolio, including at least 10 minutes of interactive content or performance.
Other
Reading List