Programme And Module Handbook
 
Course Details in 2027/28 Session


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Module Title LM Computer Graphics (Extended)
SchoolComputer Science
Department Computer Science
Module Code 06 30240
Module Lead Ales Leonardis
Level Masters Level
Credits 20
Semester Semester 1
Pre-requisites LC Mathematical Foundations of Computer Science - (06 30181) LC Data Structure & Algorithms - (06 30175)
Co-requisites
Restrictions None
Exclusions
Description One of the most fascinating and popular uses of computers is the creation of images and animations as used in games and films. Students will learn the key concepts, representations, transformations, and techniques of computer graphics. The theoretical knowledge will be applied to constructing complex images, using techniques such as lighting and occlusion to make them look realistic.
Learning Outcomes By the end of the module students should be able to:
  • Understand the stages in a graphics pipeline
  • Work with different representations for graphics objects, and show an appreciation of their advantages and disadvantages
  • Know how to construct transformations for graphics objects, and be able to apply them to achieve a desired outcome.
  • Understand how graphics objects are rendered, and how different techniques (eg: image-based rendering) affect the results.
  • The student should demonstrate the capacity to independently study, understand, and critically evaluate advanced materials or research articles in the subject areas covered by this module.
Assessment
Assessment Methods & Exceptions Assessments: Examination (80%), Continuous Assessment (20%)
Reassessment: Examination (100%)
Other
Reading List