Programme And Module Handbook
 
Course Details in 2026/27 Session


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Module Title LH Computer Graphics
SchoolComputer Science
Department Computer Science
Module Code 06 32572
Module Lead Kashif Rajpoot
Level Honours Level
Credits 20
Semester Semester 1
Pre-requisites LC Data Structure & Algorithms - (06 30403) LC Mathematical Foundations of Computer Science - (06 30395)
Co-requisites
Restrictions None
Contact Hours Lecture-33 hours
Practical Classes and workshops-22 hours
Guided independent study-145 hours
Total: 200 hours
Exclusions
Description One of the most fascinating and popular uses of computers is the creation of images and animations as used in games and films. Students will learn the key concepts, representations, transformations, and techniques of computer graphics. The theoretical knowledge will be applied to constructing complex images, using techniques such as lighting and occlusion to make them look realistic.
Learning Outcomes
    By the end of the module students should be able to:
    • Understand the stages in a graphics pipeline
    • Work with different representations for graphics objects, and show an appreciation of their advantages and disadvantages
    • Know how to construct transformations for graphics objects, and be able to apply them to achieve a desired outcome.
    • Understand how graphics objects are rendered, and how different techniques (eg: image-based rendering) affect the results.
Assessment
Assessment Methods & Exceptions Assessment: 2 hour Examination (80%), Continuous Assessment (20%)
Re-Assessment: 2 hour Examination (100%)
Other Dubai based version of Birmingham based module (30212)
Reading List